<template>
  <div class="tiwen">
    <div class="inp">
      <div> 用户账号: <input type="text" v-model="form.zhanghao" placeholder="1300000"></div>
      <div>用户昵称: <input type="text" v-model="form.nicheng"></div>
      <div> 体温: <input type="text" v-model="form.tiwen"></div>
      <div> 最近测量时间: <input type="text" v-model="form.zuijinceliang"></div>
      <button class="btn" @click='store.add(form)'>添加</button>
    </div>

    <div class="tab">
      <el-table :data="shuju" border style="width: 70%">
        <el-table-column prop="zhanghao" label="用户账号" width="180" />
        <el-table-column prop="nicheng" label="用户昵称" width="180" />
        <el-table-column prop="tiwen" label="体温" />
        <el-table-column prop="zuijinceliang" label="最近测量时间" />
        <el-table-column prop="zuijinceliang" label="操作">
          <template #default="scope">
            <el-button link type="primary" size="small" @click.prevent="deleteRow(scope.row)">查看记录</el-button>
          </template>
        </el-table-column>
      </el-table>
    </div>

    <div id="main" style="width: 100%;height: 400px;"></div>
  </div>
</template>

<script setup>
import { useRouter } from "vue-router";
import { onMounted } from "@vue/runtime-core";
import { ref } from "vue";
import { tiwen } from "../../stores/counter";
import * as echarts from 'echarts';

const router = useRouter();


const deleteRow =  (row) => {
    router.push({path:'/maxindex/examine.vue/',query:{id:JSON.stringify(row)}})
}

let store = tiwen();

let shuju = ref(store.filterTableData)
console.log(shuju.value);
// onMounted(() => {
//   console.log(shuju);  
// })

let form = ref({
  zhanghao: '',
  nicheng: '',
  tiwen: '',
  zuijinceliang: '',
  guogao: '',
})

onMounted(() => {

var app = {};

var chartDom = document.getElementById('main');
var myChart = echarts.init(chartDom);
var option;

let noise = getNoiseHelper();
let xData = [];
let yData = [];
noise.seed(Math.random());
function generateData(theta, min, max) {
  let data = [];
  for (let i = 0; i <= 200; i++) {
    for (let j = 0; j <= 100; j++) {
      // let x = (max - min) * i / 200 + min;
      // let y = (max - min) * j / 100 + min;
      data.push([i, j, noise.perlin2(i / 40, j / 20) + 0.5]);
      // data.push([i, j, normalDist(theta, x) * normalDist(theta, y)]);
    }
    xData.push(i);
  }
  for (let j = 0; j < 100; j++) {
    yData.push(j);
  }
  return data;
}
let data = generateData(2, -5, 5);
option = {
  tooltip: {},
  grid: {
    right: 140,
    left: 40
  },
  xAxis: {
    type: 'category',
    data: xData
  },
  yAxis: {
    type: 'category',
    data: yData
  },
  visualMap: {
    type: 'piecewise',
    min: 0,
    max: 1,
    left: 'right',
    top: 'center',
    calculable: true,
    realtime: false,
    splitNumber: 8,
    inRange: {
      color: [
        '#313695',
        '#4575b4',
        '#74add1',
        '#abd9e9',
        '#e0f3f8',
        '#ffffbf',
        '#fee090',
        '#fdae61',
        '#f46d43',
        '#d73027',
        '#a50026'
      ]
    }
  },
  series: [
    {
      name: 'Gaussian',
      type: 'heatmap',
      data: data,
      emphasis: {
        itemStyle: {
          borderColor: '#333',
          borderWidth: 1
        }
      },
      progressive: 1000,
      animation: false
    }
  ]
};
///////////////////////////////////////////////////////////////////////////
// perlin noise helper from https://github.com/josephg/noisejs
///////////////////////////////////////////////////////////////////////////
function getNoiseHelper() {
  class Grad {
    constructor(x, y, z) {
      this.x = x;
      this.y = y;
      this.z = z;
    }
    dot2(x, y) {
      return this.x * x + this.y * y;
    }
    dot3(x, y, z) {
      return this.x * x + this.y * y + this.z * z;
    }
  }
  const grad3 = [
    new Grad(1, 1, 0),
    new Grad(-1, 1, 0),
    new Grad(1, -1, 0),
    new Grad(-1, -1, 0),
    new Grad(1, 0, 1),
    new Grad(-1, 0, 1),
    new Grad(1, 0, -1),
    new Grad(-1, 0, -1),
    new Grad(0, 1, 1),
    new Grad(0, -1, 1),
    new Grad(0, 1, -1),
    new Grad(0, -1, -1)
  ];
  const p = [
    151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140,
    36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120,
    234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
    88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71,
    134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
    230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161,
    1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130,
    116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250,
    124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227,
    47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44,
    154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98,
    108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34,
    242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14,
    239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121,
    50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243,
    141, 128, 195, 78, 66, 215, 61, 156, 180
  ];
  // To remove the need for index wrapping, double the permutation table length
  let perm = new Array(512);
  let gradP = new Array(512);
  // This isn't a very good seeding function, but it works ok. It supports 2^16
  // different seed values. Write something better if you need more seeds.
  function seed(seed) {
    if (seed > 0 && seed < 1) {
      // Scale the seed out
      seed *= 65536;
    }
    seed = Math.floor(seed);
    if (seed < 256) {
      seed |= seed << 8;
    }
    for (let i = 0; i < 256; i++) {
      let v;
      if (i & 1) {
        v = p[i] ^ (seed & 255);
      } else {
        v = p[i] ^ ((seed >> 8) & 255);
      }
      perm[i] = perm[i + 256] = v;
      gradP[i] = gradP[i + 256] = grad3[v % 12];
    }
  }
  seed(0);
  // ##### Perlin noise stuff
  function fade(t) {
    return t * t * t * (t * (t * 6 - 15) + 10);
  }
  function lerp(a, b, t) {
    return (1 - t) * a + t * b;
  }
  // 2D Perlin Noise
  function perlin2(x, y) {
    // Find unit grid cell containing point
    let X = Math.floor(x),
      Y = Math.floor(y);
    // Get relative xy coordinates of point within that cell
    x = x - X;
    y = y - Y;
    // Wrap the integer cells at 255 (smaller integer period can be introduced here)
    X = X & 255;
    Y = Y & 255;
    // Calculate noise contributions from each of the four corners
    let n00 = gradP[X + perm[Y]].dot2(x, y);
    let n01 = gradP[X + perm[Y + 1]].dot2(x, y - 1);
    let n10 = gradP[X + 1 + perm[Y]].dot2(x - 1, y);
    let n11 = gradP[X + 1 + perm[Y + 1]].dot2(x - 1, y - 1);
    // Compute the fade curve value for x
    let u = fade(x);
    // Interpolate the four results
    return lerp(lerp(n00, n10, u), lerp(n01, n11, u), fade(y));
  }
  return {
    seed,
    perlin2
  };
}

option && myChart.setOption(option);
})
</script>

<style lang='scss' scoped>
.btn {
  width: 60px;
  height: 30px;
  background-color: aqua;
  color: red;
  border: none;
  border-radius: 20px;
}
.tab {
  width: 100%;
  height: 100%;
  display: flex;
  justify-content: center;
  align-items: center;
  margin-top: 50px;
}
.inp {
  width: 75%;
  height: 90px;
  margin: 0 auto;
  // background-color: aqua;
  display: flex;
  justify-content: space-around;
  align-items: center;
  input {
    width: 90px;
    height: 30px;
    outline: none;
    border: 1px solid gray;
    text-align: center;
    line-height: 30px;
  }
}
</style>